Over the past week or so, I’ve been watching the Dota 2
International qualifiers as teams compete to grab hold of the few open spots
for the main event in August. As I write
this, NA’VI are up against Vega Squadron with it being 0-1 to Vega in a best of
5 for the European spot and it’s anyone game.
I don’t have a side that I’m particularly rooting for but personally I
feel that it’s gonna be 3-2 to NA’VI; due to their experience of dealing with
high-pressure situations.
The upcoming International 5 showcases the increased popularity of Esports. Image from blog.dota2.com accessed 01/06/2015 |
I have been watching ‘Esports’ for the past 10 or so years
with games such as CS 1.6, CS:GO, WoW Arena, HotS, HoN, Dota (2) and so
on. I have always enjoyed watching competitive
play and as games became a big part of my leisure time, it was somewhat natural
to levitate towards watching it over conventional sports such as football or
rugby. Over this time, it has gone from
strength to strength; due to the ability to easily stream with services like
twitch and VoDs from YouTube; quick information access from social media and
well-organised websites dedicated to presenting the news; the rise of financial
support for the scene and greater level of production value being put into
physical events (LANs). Even if you didn’t
have any interest in ‘Esports’, it is clear that its growth is significant and
its viewer base is only going to get bigger.
Wembley Stadium ready to show a football match. Image from Wikipedia accessed 01/06/2015 |
With all that said, there has always been the discussion of
whether such a thing as a video game can be considered a sport. There are of course many views that feel strongly
one way or another, but for me I’d like to discuss this from an architectural
point of view, using the stadium as a vector point. I feel it has a way of showing how similar we
are and how competitive gaming as a large-scale event visually correlates with
a conventional sport event.
Wembley changes from a football ground to a concert event. Image from Wikipedia access 01/06/2015 |
The stadium itself is quite simple in its own way; with its
design focusing on giving a group of people a place to come together and
experience an event together with relative ease and comfort. Regardless of whether it’s a massive venue
like Wembley or a local football ground with a couple of stands; it can accommodate
different events by adapting itself to suit the needs presented. To use Wembley as an example, it is used as a
football pitch for big events such as the FA cup final, but it also has music
concerts for bands like AC/DC or Foo Fighters.
Structurally, the stadium hasn’t changed beyond a temporary floor and
stage in the space where a pitch would be, but beyond that everything is pretty
much the same. Visitors come with their
tickets in hand; clothing and banners representing their support for a group
through colours and logos; and cheer / scold on the action taken by those
performing. I have talked a lot in the
past about how architecture is not the bricks and mortar but the experience that
people feel in a place and by taking these experiences felt during a stadium
event, one can see how ‘Esports’ also create architecture by giving people the
ability to come together and have these mutual feelings akin to a football
supporter seeing their favourite team play.
The International #2 (2012). Image from Wikipedia accessed on 01/06/2015 |
Going back to The International, for the past 3 years the
finals have been held in Seattle to a host of thousands of people in person
cheering for their teams. During the Ti2-3
era, it was played at the Benaroya Hall, but recently it has been relocated to
the Key Arena which in its time has hosted musical acts, basketball games and
special interest events. The International
is a high quality event with match analysis, high profile commentators and
multi-pov streams alongside a user-based compendium that gives people a
program-like digital book to place their predictions and receive rewards while
increasing the overall prize pool. The arena
itself features a large audience who dress in their teams’ colour; hold banners
showing their favourite player / team / anecdote while pennants relating to the
teams sit high up in the space which are lit-up according to their progress through
the tournament. The commentators sit to
the side with their thoughts broadcasted over the PA system, while a large
projection gives viewers the ability to either focus on the whole picture or a
particular players pov. The audience
gasps and applauds as a play is made or a hero is picked much like a goal or
skilled cross in football or the start of a song for a band. The stadium remains the same, but with some
minor changes it gives all these people the ability to experience these emotions
which in turn, what makes a building architecture in my view.
The International 4 showcases the difference 2 years makes. Image from Reddit accessed 01/06/2015 |
I haven’t been able to attend any of these types of events
yet, but I am very much looking forward to being able to in the future. It doesn’t really matter if you believe that
video games are/not a sport, but the stadium gives us the ability to enjoy our competitive
activity and the potential for a roller-coaster of emotions that come with
it.
Update on Dota 2: 1-1 but it’s looking like NA’VI are going
to take game 3. If they take this it
looks like it could be 3-1 final score but we shall see.
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