These last couple weeks
have been a bit all over the place for good reasons. After a year and a bit of doing primarily
freelance work I got offered a job which I am enjoying a great deal. It has allowed me continue my work within the
heritage sector while continuing to grow my people skills; of which I’m
interacting with from lots of different national backgrounds. In essence, this work is very similar to my
small local museum, just on a much larger scale.
This job has required
me to commute for a relatively large distance (~3 hours a day) but it has
allowed me to have time to think about new topics and ways to discuss ideas
through the duality of architecture and video games. Well, I would say that but there has been a
couple other things on my mind thou.
First of all, I have ~160 years of maritime history to learn alongside
local history which has occupied a decent amount of time and secondly I’ve kind
of been tripping over thoughts I’ve already brought up. To give an example, commuting has got me
thinking about the occupation of space in transit which I’ve pretty much talked
about 3-4 times at this rate so it’d probably be best to leave that alone for a
while. So what I thought I would do is
give a couple ideas I’m working on with some brief notes and we’ll go from
there. As the title suggests, think of
this as a typical blog over regular stuff.
Facades
I’m currently working
in the area of Greenwich which has some great pieces of architecture nestled
within its borough. One piece I have a
particular interest in is the maritime museum which has a fantastic façade with
its pronounced pillars and wings accenting the main building. This got me thinking about two things: the
grand buildings made in games full of design and intricacy that are primarily
used to wow the audience and the everyday building that fills sandbox city
games like grand theft auto. I’m more
inclined to talk about the everyday buildings but I need to play some recent
titles like GTAV or Watch_dogs to build up a better assessment.
Transitions
This one is a bit more
abstract but pretty much I’m thinking about the process of moving from one
space to another. This was somewhat
influenced by the recent play through of Dark Souls by Extra Credits as the
game does doors pretty well with its overbearing doors requiring effort from
the player to open. I’ve got a selection
of games I would like to talk about this so I will probably be looking to do
this next.
Layered design
In terms of video
games, it would probably be better to say “verticality” but I felt that would
associate the subject with tall structures.
What I was thinking about was the different between architecture being
built on top of each other and the spaces in-between them, creating new
experiences. This was inspired from my
travels on the Docklands Light Railway which tends to travel on a multi-layered
track which is visible to the everyday traveller. A game like Deus-ex: Human Revolution comes
to mind when talking about this as its hub towns feature a great deal of these
concepts, but as with these other subjects I would like to get some more
knowledge of the subject.
So that’s everything to
do with me at the moment. Things have been
really busy recently and I wanted to write something to make sure I didn’t just
stay mute for two weeks. Hopefully this
will give an insight into my thought process and see what’s to come.
No comments:
Post a Comment