The topic of video game
archiving has become a recent piece for discussion due to unfortunate events
surrounding PT and the attempts to remove it from existence. With many games moving to a digital-only
platform or having servers running integral parts of an experience, it is only
understandable that people would discuss how such items are being kept in
archive for the purpose of maintaining this medium’s history. Being someone who has worked in the museum
space for the last couple years as well as academic research during my uni
education, this is naturally a subject I feel strongly about. We can travel to the Louvre to see the Mona
Lisa alongside an array of sculptures and other art pieces, but where can we go
to experience the original Pong? Places
like the National Video Game Arcade in Nottingham are working towards this but
we’re still in our relative infancy.
What I would like to
talk about today is my experience within the museum world to give a rough
assessment of the process of archiving and the unique factors that video games
have. I would treat this as an overview
and encourage readers to look more into the subject as there are people who
have been involved in this area for a lot longer than me. As well as this, I do work in a relativity
small archive (around 30,000 items) so larger organisations will have different
practices.
With all that out of
the way, let’s talk about archiving:
Process
An object is brought to
the museum for the purpose of donation.
This could be from lots of different people such as members of the
public, local business, local council, etc.
A conversation is brought up about its relevance to local history to
which if it feels suitable a formal contract is signed setting out a number of
pointers: a) the object is to be kept on site for the purpose of the museum
(information, education, entertainment) b) the object may feature within a
collection that maybe shared with another museum c) the owner can reserve the
right to access of the object if necessary.
Once this has been done, the object is then reviewed by an archivist who
looks to identify, mark and tag the object while adding a physical and
electronic data mark into the museum’s archive.
This is also known as ‘Accessioning’.
Once the object has been accessioned, the object is then stored in a
suitable location depending on things such as material (metals and cloths being
such items that need particular environments) where it is kept until it is
requested again.
Usage
Items within the museum
can be used in a number of different ways such as:
*Internal exhibitions on a particular subject
*External exhibitions where another organisation would like to use a selection of items for their exhibition. This can be done as either individual items to improve an already existing exhibition or as a whole collection much like a ‘tour’
*Information requests where a person (or persons) request to view an object for the purpose of information. Examples of this can be researchers reviewing accounts of an event, architects looking over building plans or an enthusiast piecing together a story.
*Internal exhibitions on a particular subject
*External exhibitions where another organisation would like to use a selection of items for their exhibition. This can be done as either individual items to improve an already existing exhibition or as a whole collection much like a ‘tour’
*Information requests where a person (or persons) request to view an object for the purpose of information. Examples of this can be researchers reviewing accounts of an event, architects looking over building plans or an enthusiast piecing together a story.
Much like the initial
accessioning, this process requires that the object is cared for and that all
forms of data (physical / electronic) are updated to reflect its current state.
Accessibility
Getting back to the
point of video games, accessibility is of course an issue that surrounds a wide
array of items kept in museums. Having a
piece of history on an old format that requires an old system for it to work
naturally has its issues when it comes to accessing it. I have recently been working with VHS and
Betamax tapes in which half the struggle is finding ways to play it properly. There are of course ways to convert these items
to CD / digital formats, but having access to those means can sometimes be
tricky. Now consider a piece of digital
media with an internal server to run some of the processes and you can quickly
see how accessibility in this state may only be possible in a fairly rare
occasion. The thing is thou, it would
potentially take a lot of work and be accessible to a couple sites in the
world, but then we into the subject of ‘legal accessibility’.
When I say ‘legal’ I
don’t mean the question of whether it is legal to do such a thing, but the
subject of going through the above processes with an organisation like Konami
(the holders of PT). With my initial
example, the holder is aware that said item in the hands of the museum becomes
the ownership of a) the museum and b) the town in which it resides (in my
case). This object is not for profit,
but for the subject of historical preservation, knowledge and explanation for
as long as it resides within the museum.
When you have an organisation that has attempted to remove all accounts
of this title from history, presenting it for archiving for the purpose of
accessibility and knowledge naturally conflicts with their approach.
There is also the
subject of cost. Many museums are run by
charities and funded thanks to the work of project investors such as the
Heritage Lottery Fund (in the UK at least) so for an archive to have the funds
to go to Konami and ‘purchase’ the ability to archive PT for the accessibility
of future generations seems like a difficult situation.
In an age where nothing
truly dies due to the internet, we are dealing with a genuine issue surrounding
the preservation of video game history for generations to come. The question of “will I be able to play PT in
50 years” is an important one as other forms of media like audio recordings,
film, art and the likes have found their place in the museums throughout our
world. Personally, I don’t feel it’s a
subject of potential, but time as video games continue to become a significant
piece of culture and gain a word on the international stage of
preservation. If I was to suggest
something, it would be the creation of video game archiving board that look to
preserve our history much like the RIBA or National Trust for Architecture or
Horticulture; finding ways to keep the skills alive and relevant for years to
come.
If you are interested
in this subject, I would recommend having a look at the Nottingham game arcade
or the recent video game Hall of Fame as they discuss relativity recent
developments and hold a great deal more experience than I do. Regardless, I hope you found this
interesting.
End note: visit your
local museum! They’re great and you might just find out something about your
past while you’re there = )
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