So I’ve been playing Guild Wars 2 over the past couple weeks
to the point where I’ve got into the mentality of pre-expansion clear-up. This generally means finishing up on little
things you want to clear (gear, certain achievements, living story) before you’re
hit with a large amount of content.
Because of this, I haven’t really been that engaged with Tyria recently,
but a recent change to the city of Lion’s Arch perked my interest enough to
talk about it.
The lighthouse has seen its fair share of damage over the past couple years. Screenshot taken 23/5/2015 |
Lion’s Arch has seen its fair share of damage over the 2-3
years of playtime with its most significant attack coming at the end of season
one of the Living World. It’s been left somewhat
scattered and broken for over a year now and there has been a decent discussion
about whether it should be rebuilt; with some believing it would undermine the
factor of destruction and the toll it took on those who chose to defend the
city. Regardless, there has been some
stirrings in Lion’s Arch recently and the Consortium (a corporation involved in
Southsun Cove and the Fractals of the Mist) have footed the bill to rebuild the
city and reignite some prestige into it.
It’s an interesting story with the potential for it to backfire but for
now I want to look at what they’re doing from an architectural point of
view.
Construction slowly starts above the WvW portals. Screenshot taken 23/5/2015 |
On the surface, one could say that there isn’t a great deal
to look at when it comes to the current level of construction. There are a great deal of scaffolding up with
a wooden frame against a metal mesh and masonry that are focused in at 2-3
sites around the city. These sites are
quite tall, using airships to move in large curved formations giving the
impression of a large rounded tower to be built overlooking the current Asuran
portal gates to the major cities of each race.
Reading the blog post, one sees why these structures are being put into
place as follows:
“The
plan of the city leaders is not to attempt to fully restore the landmark as it
once was, but rather to implement an enhanced design that will more
realistically serve the Tyria of today. In light of the lessons learned from
the
Scarlet Briar and her massive airship drill, the
Breachmaker, the city will be a more fortified city, with a design intended to
protect citizen and visitor alike.”
The airship brings in a large piece of wall for the construction of a tower-like building. Screenshot taken 23/5/2015 |
A tower
of such height of course gives the city the ability to see threats from afar
and the structures being curved diminish the potential weak spots of a square
or flat frontage building. That being
said, having tall, imposing structures give the potential for them to impose
onto the city itself disrupting the original feel of Lion’s Arch in Guild Wars
2 being this pirate run city and not a capital with a standing army. The events of the Living Story may have
changed this, but I still think it’s important to make sure these potential
structures don’t stand out beyond the rest (A bit like Brutalism and how some
structures are considered concrete monstrosities).
Artist impression of what the new Lion's Arch could look like. From https://www.guildwars2.com/en/news/lions-arch-construction-nears-completion-new-player-poll-announced/ accessed 23/5/2015 |
Looking
at the blog, they did show a couple impressions of what could be going on in
Lion’s Arch but I don’t really feel connected with them for a couple
reasons. First of all, I’m not too sure
where this picture would fit into Lion’s Arch at the moment. I think I would need a couple perspective / axonometric
shots to truly come to terms with what they’re looking to do. Second of all, I don’t feel a sense of
centralisation which is a bit harder to pin-point when it could it said that
Lion’s wasn’t centralised in the past. What
I’m looking for with this rebuild is a means of people to connect through
either a route or an action; like the forge square previously where people
would pass through to access their bank, TP or crafting professions while also
being a route for people to go beyond the city into the world. Because of the setting, aesthetics and
previous interactions with other organisations in the world of Tyria, I do feel
there’s a way to do this well through the creation of a bazaar or market-like
square akin to the Mediterranean / North African settlements that trade from
its docks to its markets.
Souk of Marrakech. Image from http://www.tripadvisor.co.uk/ accessed 25/5/2015 |
Places
like the Souk in Marrakech are a melting point of culture, art, food trade and
social interactions that creates its own mini-settlement for all to enjoy. The basis of the land may be calm, but the
stalls are awash with colour across the spectrum to delight the eye and inspire
the mind. The act of trading is not just
a matter of transaction, but a social event through introductions, haggling and
the purchase which sums up the level of interactions one experiences in such a
place. This is what I would love to see
come into the more pedestrian areas of Lion’s Arch; creating an environment
that gets people to interact with from a sociable point of view as well as
movement. The city is kinda half way
there when it comes to the current mystic forge spot, but I feel that if Lion’s
Arch is going to have a remake I’d love to see an injection of mercantile chaos
into this fray. Whether players would
warm to such an idea is of course something that is unknown before
implementation, but much like my previous post on player housing, we can create
architecture through more than just bricks and mortar.
The
pirate council of Lion’s arch have given the city a great sense of character to
me coming to Guild Wars 2 as someone not involved with the series
previously. Its reconstruction led by
the consortium showcases a great deal of potential for the city; I just hope
that the character from its pirate / mercantile backgrounds shines through
against the fortifications in progress.
Time of
course will tell.