So another week has passed and I have found myself without a
time period to play Starbound for the purpose of this blog. For you see, I usually look do organise
content for this blog over the weekend ready for Monday, but this weekend I
found myself blindsided by a hangover from not a great deal of beer which
probably shows how long it’s been since I've ‘properly’ drank. Just like with anything, it’s all good then
one time it’s just awful =/.
Anyway, enough about that because I would like to talk about
something I have been doing this past week and that’s playing the campaign of
an old RTS game called Warzone 2100.
RTS games have always been a staple of my gaming interests
with titles such as Warcraft, Command and Conquer and Total Annihilation. When I only had a PSX thou, there were only a
few titles I could play outside of going to a friend’s house to use their PC
but I battled through the awkward controls to find some great titles. It was on that old PSX I first encountered
Command and Conquer as well as its follow-up Red Alert, but one month there was
a demo in the Official PlayStation Magazine for a little game called Warzone
2100 that kept me playing way beyond its perceived time-length. Warzone 2100 was special to me because of
what it did. It had this expansive tech
tree I had only previously encountered in a game like Civilisation and a highly
customisable set of tanks using a relativity simple body/propulsion/turret manufacturing
tool giving me the ability to make lots of different kinds of vehicles of
offensive and defensive properties. Around
this time in my life, I had a large number of constructional toys like K’nex
and Lego in which I would make custom objects like cars and bipedal robots so
it’s natural to see how I could be enthralled by a system such as this.
Warzone 2100 features a mix of vehicles, cyborgs, VTOL and Hovercrafts alongside a whole host of structures. Screenshot taken 13/4/2015 |
Warzone 2100 originally came out in 1999/2000 depending on
where you lived, but for me it wasn't until a couple years later when I had a
PC to use myself and a good friend who let me borrow it over a period of a
couple weeks. This was a great time for
me, because I got to see how far the customisation went and experienced things
like VTOL crafts and cyborg manufacturing plants filling my mind with even more
possibilities. I would play skirmishes
just to build lots of different kinds of vehicles and compare them to each
other not really thinking about the AI or what affect my decisions made on the
battlefield. RTS’s like Command and
Conquer were always great, but Warzone 2100 just had this unique selling point
(to the best of my knowledge) where I feel the only thing that gets close is
the wide range of units a game like Total Annihilation has (and continues to
create via community support). That being
said, after my two weeks of playing I had greatly enjoyed my time doing this
one thing but it would be many years until I saw this game again.
The start of Alpha mission 1 starts the player on a small map where they progress throughout the initial campaign. screenshot taken 5/5/2015 |
I originally found out about the wz2100 project during my
time at university in the year 2009. I
had been discussing old games with a housemate and I could not for the life of
me remember the name of this game. I
knew of its customisable tanks and nuclear war scenario but the name had
completely eluded me. Out of some sheer
determination (or luck) I found out what it was from random YouTube video
watching and quickly found out that it was still being updated as an open
source program. Since this day, I have
played it ever so often (a bit like DK2 in reference to this post) but only recently
have I actually played the campaign which has allowed me to have a new appreciation
for this title.
A couple missions later, the base has grow from your own construction and the map has greatly increased. Screenshot taken 5/5/2015 |
In your typical RTS campaign, you will have a mission that
features a map and you carry out the objectives in an appropriate manner to
reach the end goal. After doing this,
you will most likely move onto a new map with new objectives and only have a
rare chance to return to the previous map (e.g. early CnC Red Alert Allies
missions). What Warzone 2100 does is
that during each of its main campaigns, it has a core map which gets built upon
with the addition of ‘away missions’ to bring in a new map ever so often. The core map keeps all your buildings, units
and defensive structures where they were even in away missions where your base
continues to manufacture vehicles, generate resources and gather research. When you start the campaign you have a
relativity small map of a few valleys and a single clear movement path, but by
the 9th mission the map is around 4 times bigger where you've built multiple
outposts across the zone signalling past victories. It also keeps these earlier sections
relevant, as in later missions the enemy retaliates with unit drops across the
map requiring the player to bolster their previous defenses or position units
accordingly.
The manufacturing features a 3 point design with many different combinations. Screenshot taken 5/5/2015 |
The away missions create an interesting twist on the ‘no
base’ mission type with the addition of a transport that can carry up to 10
units every couple minutes to the away mission spot. Add on top of this the continuation of
production while away and you can (in a simple format in comparison to modern
titles such as Planetary Annihilation) management 2 maps at the same time which
I find thoroughly enjoyable. In these
missions, you don’t just grab a load of turreted vehicles, but mix in a
building truck, commander node or repair tool to give your LZ a defensible
position and increase your map awareness with sensory towers. I've never been too keen on ‘no base’
missions in titles like CnC, but this feels great for the setting because it
keeps that link of my available resources while still requiring me to make
decisions regarding my troop movement.
Starting off in a away mission, the LZ is being protected while the units scour the nearby landscape. Screenshot taken 5/52015 |
So, in a rough assessment that’s what my previous week has
come up with. Warzone 2100 will always
hold a positive memory for me and going back to playing it again recently has
showed me how much a game such as this still has to offer to the player. Of course, the great work of the wz2100
project has allowed this game to continue working with updates but I hope that
in the future we can see a modern interpretation of this game. Maybe we already have in some light (I kinda
gave reference to Planetary Annihilation earlier) which if you know of please
comment, but I just don’t feel I've all its components come together quite like
it.
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