Showing posts with label buying games. Show all posts
Showing posts with label buying games. Show all posts

Monday, 13 July 2015

Low-Performance PC Gaming

As I mentioned recently, my new job has open opportunities to be involved in new things and have a suitable level of disposable income.  The conventional side of my thoughts have expressed interest in things such as suitable accommodation, learning to drive or a potential holiday; but naturally the ever-present idea of a new PC build has made itself known.  It’s been 8 or so years since the last PC build (with a GFX card change and RAM stick addition) but the box’s age is definitely showing with many modern titles either not working or having very poor performance.  A title like The Witcher 3 is something I would love to be playing but with my old AMD dual-core CPU and ATI 4850HD the more likely result is a machine that gives up and explodes.  With all that being said, I would say that my time gaming on a low-performance PC has been an enjoyable experience has taught me a lot about the customisability that a platform like PC has to offer. 
To roughly break this down into three factors, I would say that they are “New games are still available”,  “Cost factors” and Configure for performance”.

New games are still playable

The City of Novigrad in Witcher 3 looks great and I hope to play it in the future.  Image from Witcher.wikia.com accessed 13/07/2015


When you have new games like The Witcher 3, Dragon Age: Inquisition or Batman: Arkham Knight; it can difficult to stay positive when they all pass you buy with a Canyourunit Fail result very clearly showing your machine’s inferiority.  However, in this same time-frame we’ve also had such titles like Hotline Miami 2, This War of Mine, Shovel Knight and the wide selection of Tell-tale narrative games that continue to improve as time goes on.  These games are not without their interesting game mechanics, diverse aesthetics and narratives that look to discuss themes that aren’t always talked about in general media.  For example, This War of Mine is a game set during war time that puts you in the shoes of a civilian trying to survive the conflict; tasked with collecting supplies to sustain a small bombed settlement while dealing with the moral implications of survival in such an environment with a dark aesthetic to match. 

This War of Mine showcasing the other side of war.  Image from thiswarofmine.com accessed 13/07/2015


As well as games, game engines such as Unity have done a great of work to give developers a means to create games on a relativity slow budget and have available players from a similar column.  One of the most popular games (if one would use Twitch numbers) over the past year or so is Hearthstone which is a well-produced Unity-engine card game that even runs well on a phone; giving players an enjoyable, free to play experience that continues to create new content for people to enjoy. 



Cost factors

Hearthstone gives a great deal of enjoyable for no upfront cost and minimal performance requirements.  Image from us.battle.net accessed 13/07/2015


Continuing on from my Hearthstone example, the prevalence of free to play titles has greatly helped those on a small budget experience more games than ever before.  It is understandable that there are those who dislike the model citing games like Hearthstone, Dota2 or LoL where A player may spend over the amount of a AAA title and then some for a questionable amount of content (quantity and quality of course), but the model has seen great improvements over its short lifespan.  All the above examples, as well as Path of Exile and Warframe are free to play games I enjoy even on an old PC and with significant updates such as PoEs recent Awakening expansion (which introduced a new act, skill updates, item additions and more all for free) shows there are still great times to be had on a low spec machine.  To this day, my PC and its part replacements have cost a total of ~£300 and its current lifespan of ~8 years puts a rough annual cost of £37.50 which is on par with a console. 



Configure for performance

config files and registry tinkering allows for games old and new to run tailored to your needs.  Screenshot taken 13/07/2015


This I believe is the most prevalent factor in my time on a low-performance PC as it has allowed me to learn more about the finer details when it comes to playing games.  To many, configuring .ini files is extremely easy but if like me you never had to use them and stick with an in-game options menu it may seem like a daunting task to accomplish.  Over these past few years, I do take time to configure and tailor a game to my liking so that I get the right balance of performance (frame rate of at least 30 stable) and graphical quality which has meant that a game like Guild Wars 2 where I didn’t feel confident pvp’ing due to performance drops is now suitable for me as competitive game modes naturally need smoothness in performance.  This factor in my gaming life revolves around one particular example that I would like to discuss now:

The natural mod-ability of a game like Skyrim helped me play it when it seemed unlikely.  Screenshot accessed 13/07/2015


In November 2011, I was sitting in my bedroom at university late one night when Steam popped up saying that “The Elder Scroll 5: Skyrim was now available”.  At this time, I was using my laptop (the one I’m typing with now which overheats and its PSU is held with tape) and was well aware that it wouldn't do well with such a title, but reflectively clicked purchased anyway and awaited its download.  Upon entering the initial scene in the cart, I noticed a terrible frame rate of around 10 as well as input lag which quickly got me demoralised with the prospect I wouldn’t be able to play it for over a month until I had access to my PC (the one that was still kind of old at the time but not as bad as today).  At this point, it was 1 am and I decided that “no, I’m going to see what I can do with this” and trawled the internet for some solutions.  With the help of some forums and the PCgamingwiki page on Skyrim, I spent the next couple hour’s fine tuning my settings and testing that initial scene to see what performance I could grasp at with the modification of effects such as shadows and LOD; eventually finding a mod that looked to reduced graphical quality below the in-game minimal parameter.  By 3am, I had done my testing and now I was sitting at around 28fps which was as far as I could feasibly go without breaking things and found myself engrossed in a world right through to 10am when I decided it was time to go get breakfast.  Yes, I could have just waited until the Christmas holiday period and enjoy this game without all the hassle, but due to my perseverance /stubbornness to play this game, I was able to enjoy Skyrim in that initial period of exploration when something new is available and we’re all trying to figure out what’s over the next hilltop. 

So that’s what gaming on a rather old PC means to me.  Of course there are games that I would love to play now that aren’t available to me, but with the great selection on offer I don’t feel like I’m missing out or that I’m a second-class citizen.  When I do end up getting a new PC, I will of course love having the great looking graphics, quick load times and the likes but I know that if I’m not able to upgrade again for a while I can keep enjoying this medium of gaming and the experiences it provides. 


P.S. pcgamingwiki.com has been very useful over the last couple years.

Tuesday, 30 December 2014

Concluding 2014: My Experience in the World of Gaming

As many of you experience during this festive time of year, it can get rather busy roaming around the land visiting family and friends to exchange gifts, eat a lot and have a hangover.  Naturally, this has affected my ability to put time aside for writing which I’m getting around to fixing while trying to figure out what’s happening for the upcoming New Year’s celebrations and watch the Big Fat Quiz of the Year 2014 (I know, a glamorous life I must live…)

That being said, I can’t put it all down to extenuating circumstances as I have had the last couple days available to write; with the intention of creating a small piece on man-made mountains and their appearance as antagonists in games coinciding with previous posts on a similar fashion.  As it is the end of the year one can find themselves in the mind-set of ‘I’ll wait until January to start anew’ alongside the range of resolutions many people make, so to give the above topic a proper post alongside actually writing something, I’m going to write about some games I liked playing this year.  This isn't going to be a quantified list as I don’t think that this will be more of a streaming conscious than anything, but I hope you find the explanations interesting at least.  I should also say that these games aren't all releases of 2014 but more of a retrospective on my time spent gaming over the past 12 months. 

 *Images are from a collection of screenshots I've taken over the last 12 months*


Path of Exile













I had briefly played this game through a number of betas, but with its entry onto Steam and Torchlight 2 elite hardcore mode getting a bit annoying to achieve I saw a chance to return to the title.  I played roughly during the months of January-May and got a great deal of enjoyment from the mechanics of the game from start to finish.  The skill gem system was a totally new experience for me, as I naturally built up an array of spells, abilities and auras to use across my cohort of exiles in a number of different ways.  This was further expanded through links and augments that mutated said skills to explode, split, fear, stun and more to the point where a skill could look considerably different on use.  The bartering system was enjoyable to partake in as well, as I didn't look up guides for it and naturally experimented with items to see what would come of them.  If I was to level a complaint, I’d say that the armour sets felt a little bit too samey during my playtime (which could be down to the aesthetic choice of the exile environment) but regardless it was a really enjoyable free to play game that doesn't look to nickel-and-dime you to have an enjoyable experience. 



 Firefall










One of my first posts was about this title and since then I haven’t gone back to it.  Now I've had time to look back on it I can say I still hold the idea that it’s an enjoyable game and would be great if it wasn't so repetitive in the gameplay through the mission board system.  The big events grabbed me alongside the smaller ones that scattered the landscape and if it focused more on these akin to something like Guild Wars 2 I feel like it would have kept my interest for much longer.  That being said, it was a game that was developed for a very long time and maybe it was never going to truly work as they had envisaged.  To end on a good point thou, getting around the environment was really fun especially the glider / kite system. 



Wolf Among Us
This game came out in October 2013 but I didn't pick it up until the Summer sale of this year which by then was in its finished state with all episodes available of season one.  I had briefly played Telltale’s The Walking Dead on my phone in the spring and liked my first try of a visual text-adventure (I’m not 100% of its genre but that’s a close approximation) so as it was cheap I thought I’d give this one a go.  I instantly played through episode one and loved the gameplay, playing through the rest of it over a period of a week in the late evenings so that I wouldn't be disturbed.  I wanted to figure out where each fable came from and what sort of life they were living, alongside the possible outcomes of my actions as Bigby Wolf.  I tried to answer dialog options how I think I would act in the situations presented alongside remembering to use the ‘silence is an option’ mechanic from time to time.  Alongside the gameplay, I really love the aesthetics of the Wolf Among Us particularly in the options menu and title/credits of each episode.  The running title of Bibgy walking through the streets of New York with its purples blues and blacks looks brilliant and a particular frame of this became my pc wallpaper from July to October of this year.  This game may not have the direct human connection of the previous Walking Dead for some, but for me the Wolf Among Us was a greatly enjoyable experience for me that have me more open to narrative games in the future. 



Game of the Year 420 BLAZE IT

This year I’ve looked to try new games whenever possible to try and broaden my horizons in the medium.  Sometimes I end up in some weird places and this is one of them.  I won’t put an image up, but just download it and embrace the crazy that this is. 


Civilization V: Brave New World

I originally bought Civ V on release and got a lot of enjoyment from it; harking back to the series’ second installment I use to play on the PlayStation as a much younger self.  That being said, picking up Brave New World during the summer sale filled me with renewed interest in the game.  The addition of trade routes, religion (I skipped Gods and Kings), spies, ideologies and the revamped cultural victory added so much depth for my play style as I prefer to go for non-combatant victory conditions.  Recently, I’ve got more and more interested in the finer details as I attempt to play on the higher difficulties of immortal / deity and I’m not being put off by the losses.  There are 4x’s that are much more in-depth, but Civ (like many others) has that personal connection and I hope that this series continues to remain strong into the future.


The Stanley Parable

Very few games have made me genuinely laugh in my life, but the Stanley Parable’s standalone release this year was brilliant in being mundane on the surface but hilarious underneath.  I played the earlier source mod for this during my time at university thanks to it being featured on Extra Credits “games you may not have tried” many times, but the recent release added a bunch of new possible ‘endings’ to the parable.  To those who aren’t aware, it’s a first-person narrative-driven game where a narrator takes you through a story.  What that story maybe, is pretty much up to you and I hope more people get to experience this fascinating and enjoyable experience. 


Warframe
I've played this for around two years and this year it’s clocked up a sizeable amount of my time gaming, but somehow Warframe remains to be a game I enjoy playing nearly every day.  Being involved in the game for this length of time, it’s great to see how far they've come from when I started playing; from around 6 game modes to 20 with improvements to the former as a means to continue to make the experience varied.  Alongside being my most played game this year, it is also a free to play title that allows the player to decide what level of investment they want to take.  Like I’ve mentioned in previous posts, as its free give it a try and you may enjoy what you see. 


Transistor 
Although I did dismiss the list idea at the beginning of this post, if I was to quantify the games I played this year Transistor would probably take the top spot.  This has been the only game since Skyrim that I’ve bought on release and I completed it in two short bursts of playtime; but the time I had with this game was both an aesthetically wonderful game and narratively fascinating experience.  On the surface, Transistor follows Super Giant Games previous title (Bastion) in terms of the narrative progression of an isometric combat game where a smooth-voiced narrator takes you through the world.  Upon playing Transistor, you can see how the combat has some more dynamic rpg-like mechanics and through this get a greater understanding to people who exist in this world.  Even thou I’ll admit I’m not 100% sure on the story; the journey itself was interesting enough to keep me wanting to find out more with some particular sections of the game getting a genuine response from me.  With all that being said, it is backed up by an amazing soundtrack which features a mixture of slow beats, calming melodies, high-octane melees and chilling songs; in particular The Spine and Smoke Signals somewhat fall into this last category in my opinion.  I’m looking to play through the game again next month and I know it’ll draw me back in.


To bring this all to a somewhat conclusion, I think that 2014 has been a year for me where narrative driven games have raised higher up on my interest level.  I briefly talked about my shift of gaming habits in the ‘monogaming vs. polygaming’ post but my general media habits have changed quite a bit.  These days I watch very little TV or films because I don’t feel invested in the story or potential plot.  What these narrative games have given me is a way to enjoy stories in a medium which I feel has the potential to go further than is conceived generally.  I hope that going into 2015, I get to enjoy a larger mix of narratives in games and in turn find some interesting connections to architecture that I can write about.  Other than that, have a great New Year’s and amazing 2015.  

Tuesday, 9 December 2014

Free to play, PC gaming habits and general thoughts on money

*Sorry for the lateness of this post I wanted to post this last week but life has a way to happen.  hope you like this*

As the holiday season comes into vision, one naturally draws their attention to the custom of giving and receiving gifts in the spirit of Christmas.  This experience can be met with a number of different emotions; from having the best idea for a trove of wonderful gifts accustomed to each person to having no idea and finding yourself mass buying a selection of DVD’s and other media.  I kind of sit in a mix of these mind-sets where I have an idea of some nice gifts I’d like to get for people, but limited funds to truly make it happen.  This has been the case for a couple years, but the gifts in question have been able to add a little something special to the occasion; like a nostalgic piece from childhood or framed photo to immortalise a moment in history.  I've gotten a certain joy out of these experiences and I've noticed a similar action when it comes to my spending in the PC gaming space. 

I have wanted to build a new PC for a number of years now but due to financial commitments this has been pushed to the side.  My current build is a mix of year one university parts and year two upgrades, putting the general age of the machine at around 6-7 years.  As you may imagine, it has a long start-up time of ~3 minutes and there are many, many games that cannot be played well let alone even run.  The most ‘intensive’ games that I've played on this machine have been Witcher 2 (minimal spec ~15-20 fps) or Far Cry 3 (minimal spec 25-30fps), but I’m still getting a lot of enjoyment out of my time spent gaming.  Utilising a number of power options from software like Game booster (which is called something else now in its new update I can’t remember), tweaking the config files (with thanks to pcgamingwiki for some of that) alongside the collection of new titles not being graphically intensive, I've been able to continue to broaden my gaming scope while not breaking the bank with a new build. 

On the subject of costs, these tiles in question have generally been in the £15 or under bracket (with some of the cheapest being like 89p!) which has allowed me to avoid the £40 new releases from the AAA developers which in the past I would be buying up on release.  Of course, I have the massive sales given by online storefronts like Steam, GoG and Humble store; but it’s surprising how far you can get on little or no money.  On top of this, there is the wide range of free to play titles that offer gameplay with no upfront cost, allowing the consumer to try and consider whether they’d like to play more and possibly invest money into the experience.  Over the past two years, my most played games have been dominated by the free to play space, with Dota 2 and Warframe taking the second and first spot respectively.  Both these titles have clocked around 1000 hours from myself (well, according to steam stats but in game losses about 10%) which in the past games which have hit this ‘milestone’ come under the mmo genre like World of Warcraft or Guild Wars 2. 

This section of my gaming time has been an interesting review into the price vs. amount of content on offer which is of course highly subjective.  £15 for a 4-6 hour game like Transistor can be good for some and inadequate for others; alongside a full price yearly release like Call of Duty can be justified via its multiplayer content to some and for others holds little interest from an innovation stance.  For me currently I have a rather tight budget on gaming expenses so expensive titles aren't really viable, but from this it’s allowed me to be more ‘investigative’ in finding interesting gaming experiences for little or no cost.  One could consider this an ‘invention brought out of necessity’ kind of mentality, but of course in a more relevant manner. 

One last thing I want to discuss on the subject of gaming habits via spending is that of a very small, but useful self-generated income for games particularly via Steam.  I have taken time to sell trading cards for the games I own as well as items from free to play games I don’t have an interest in keeping.  Although most items sell for an extremely minute sum of 10p or less, they can add up overtime and give you a nice little wallet on the side to pick-up a couple games when they go on sale.  Being able to sell Dota 2 cosmetics for £1 to £10 has been a nice maker and as such paid for this passing year’s summer sale purchases, which in turn got new cards to recoup some losses (and so on and so forth…)


I hope you find this an interesting perspective into the thoughts of gaming on a budget and that maybe someone finds this useful to get a couple more games from this season’s sale.