Resuming play of an MMO can be met
with a number of reasons; social circles and renewed interest from your peers;
lack of interest from current titles available to the player; new content via
an internal patch or external expansion would name a few. For me, I’ve experienced a mixture of these factors
alongside keeping up to date via YouTube channels and livestreams via Twitch
and in short, this last week has been really enjoyable for me getting back into
the world of Tyria. The new areas create
an interest mix of verticality and meta-events and although the most recent
story arc (Season 2 Living World) has come to its conclusion as of January
2015, I’m looking to set aside some time to go through it all sometime in the
next couple of weeks. With all this
being said, my observation of the playtime I’ve had has brought up a number of
topics I’ve discussed previously that I want to bring up in a retrospective
manner.
Initial playtime: Exploration
After getting to grips with the
changes made to the UI, I travelled to the new areas of the Maguuma wastes
which feature heavily in season 2 of the living world. I first entered the Silver wastes, not
knowing much about the zone and roaming around getting an eye on the
environment; being quickly met with a cavalcade of events situated at a fort in
the south / south-eastern part of the map.
For the next hour or so, my gameplay was exploration through combat
which felt frantic but natural in the journey, leading to a boss battle similar
to the marionette event of season one where I had previously stopped
playing. In this short period, I had
re-learnt my favoured profession (Engineer) to a workable fashion and explored
the entire zone reinforcing my desire to keep playing and see what was
next.
Dry top (the second new zone to explore) for me was an unguided journey through the vast verticality that the zone presented, much to the enjoyment of myself. Exploration and finding new stuff has always been a draw for many players of MMOs (and all types of games to a certain extent) and for me this is no exception. Seeing a distant treasure or high platform and figuring out the path to take up there without a guide can be an experience met with both enjoyment and frustration but for me it’s all a part of that casual sense of seeing where the road takes you. I still need to explore the entirety of this area, but I’m looking forward to seeing what it has to offer.
Dry top (the second new zone to explore) for me was an unguided journey through the vast verticality that the zone presented, much to the enjoyment of myself. Exploration and finding new stuff has always been a draw for many players of MMOs (and all types of games to a certain extent) and for me this is no exception. Seeing a distant treasure or high platform and figuring out the path to take up there without a guide can be an experience met with both enjoyment and frustration but for me it’s all a part of that casual sense of seeing where the road takes you. I still need to explore the entirety of this area, but I’m looking forward to seeing what it has to offer.
Mid-week playtime Experiencing Content and Changes
After a couple days playing in the
PVE world, I rocked up into the PVP content of both structured PVP (sPVP) and
world vs world (WvW) to see how I would fair in such an environment. I had previously partaken in these game modes
in a casual sense with a desire to try different builds and see how they
worked, but had an mind-set of being a responsive player in terms of the play/counter
play. To go back to our spectrum from
last week, I was moving from the ‘casual’ sense of initial exploration into a
more centred position in which I wanted to perform well. My first couple games went very well with
very few deaths and good contributions through kills and capping, but as I met
more skilled players my lack of current experience showed. That being said, I do have a feeling that I
would want to get better and maybe in the future be involved in an organised
pvp team. Whether reality will allow
that is another thing (as the last time I was massively involved in pvp was WoW
some 7-8 years ago, when I was in my teens) but there is definitely a view of
mine not just to use pvp as a means to get rewards and grab achievements.
Mid-late week playtime: Achievement Points and a dip into min-maxing
When I was playing last year, I had
a sizeable achievement point score that very few of my guild mates had. At that point, it was a combination of
playing since the 3 day head-start and purposely hunting specific achievements
to improve my score but if you were to say I was ‘hard-core’ into something
that was the closest I got to. Now I
have returned, my point score is naturally far behind those who kept playing so
there is pretty much no way in which I can compete with people who have double
my score. That being said, achievements
in a sense of completing challenges set in specific areas or gameplay modes
still interest me so I have been slowly racking up the points getting around 500-600
in a week (which is close to what I averaged in a month depending on the
content). This is of course bloated due
to a number of ‘fluff’ achievements that I’ve got this past week, but I would
say that this is my ‘endgame’ in a roundabout way.
I have done a small amount of min-maxing in terms of ‘if I’m in zone x and achievement y is here I should do it’ but I’m not going out of my way to make sure this happens. Where I currently sit is positioning my alts in specific areas to gather materials and the likes on a daily rotation while I continue to have the bulk of my playtime on my main characters (which are currently my engineer and warrior). However, I am using the warrior rather than resource gathering to get a couple weapon and enemy type kill achievements so in a roundabout way I’m still min-maxing but it’s through natural play and not specifically choosing an area that gets the job done in the fastest way possible.
I have done a small amount of min-maxing in terms of ‘if I’m in zone x and achievement y is here I should do it’ but I’m not going out of my way to make sure this happens. Where I currently sit is positioning my alts in specific areas to gather materials and the likes on a daily rotation while I continue to have the bulk of my playtime on my main characters (which are currently my engineer and warrior). However, I am using the warrior rather than resource gathering to get a couple weapon and enemy type kill achievements so in a roundabout way I’m still min-maxing but it’s through natural play and not specifically choosing an area that gets the job done in the fastest way possible.
Overall, I’ve really enjoyed my
time in Guild War 2 over the past week and as long as it keeps my interest
level at this point I can see myself playing for the foreseeable future. If I have something to learn from my original
playtime, I would say that I should take on a wider range of the spectrum
between ‘casual’ and ‘hard-core’ as a means to not burn-out on content as well
as being involved in what the world has to offer. My week of playtime has featured this range
of play style and taught me a little about my gaming habits from a teenager
into an adult so here’s to future and finding more weird architectural theory
crossovers to talk about.
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